23 Jan Artist Focus: Glynnis Koike
We always knew we wanted to do something special for the release of the Resident Evil 2 remake and we didn’t have to look far. Glynnis Koike or InkyDandy as she’s known on social media has a very lively, almost anime-esque art style that works perfectly with the RE franchise and we adore the piece she created.
Follow her on Instagram here (I highly recommend it) and enjoy!
Hi! My name is Glynnis and I’m a graphic designer and freelance illustrator who specializes in slick colors, badasses, and snarly faces.
Where are you from?
Northern California! Home to LucasArts, Pixar, the word “hella,” and heart of the Kingdom of Google and Apple Empire.
Who are your inspirations? (artistically or otherwise)
Oof there’s a lot, but I’ll try to keep it brief. Artistically it changes, but right now I’d say Jorge Jimenez is inspiring the way I ink. I also look to Tomer Hanuka and Becky Cloonan for color techniques because I actually really struggle with color. Also, because I grew up around a lot of Japanese media, anime has also greatly influenced my “style” and it still does! In general, I get a lot of inspiration from reading and from music. Certain feelings that music can draw out of you or the stories you read go a long way in generating ideas in visual art. I think they can also add a little more authenticity to an artist’s work because if you can add an experience to your piece, your audience will be able to connect with it.
Favourite thing to draw?
Anything pop-culture related, honestly. Doing character designs is also something I particularly enjoy.
When and how did you know you wanted to be an artist?
Since I was a small child. It’s such a cliche answer because almost every artist says this, but it’s true! One of the first memories I have is sitting at a small table in the kitchen with a pile of cheap printer paper next to me and literally drawing something on every sheet. Colossal waste of paper, I know. I’m awful.
Favourite medium to work with?
When I’m not working digitally, I love working with pen and ink, along with grey Copics.
How has your style changed over the years?
I can tell it’s gone from something ultra-cartoony to something more illustrative. It’s changed way too many times to count and it’s still changing. Although, there’s definitely a point where I can tell I decided to aim for the professional sphere. It was probably right around the time where I decided I should probably learn where all the muscles are and took an online figure drawing class.
What advice would you give young artists starting out?
Don’t be worried about finding a signature “style.” The style will most often find you. Start out with the basics, like proportions and anatomy and all the boring stuff because that’s what really matters. And, even then, being versatile can be a strength! There are studios where they have a house style and artists will have to adapt to it, so, in my opinion, being able to change is a good thing. Don’t be afraid to share your work. Compare yourself to yourself. It doesn’t matter if you get a million views or just one, make your work for yourself. If you can go to art school, that’s great, but if you can’t, it’s okay! I never went to art school and there are loads of professionals who didn’t either. The key thing is to keep learning and connect to other artists when you can. They don’t even have to be visual artists. Writers, musicians, there are all sorts of people who can be great connections.
Favourite video game?
I loved Persona 5, art style and everything! Although, I do have a soft spot for the Assassin’s Creed series because I love history.
Most anticipated game?
There’s quite a few I’m excited for, but two that stand out are FF7’s remake and Ghost of Tsushima.