Disco Elysium: The Final Cut
burst onto our screens in 2019 from an unknown developer, Studio ZA/UM. Since then, it’s been dubbed the most faithful representation of desktop role playing ever attempted in video games. You’re a detective with a unique skill system at your disposal and a whole city to wreak havoc in. Interrogate unforgettable characters, crack murders, or take bribes. You’re free to become a valiant hero or an unmitigated disaster – or both!
There are countless tools for role playing and it features an excessively customizable player character, the ‘unnamed’ detective. According to game writer Justin Keenan, there are three different avenues you can go down with the detective. Sherlock Holmes, Dale Cooper, and Vic Mackey. It boils down to the intellectual, the emotive and the physical approach. The Disco Elysium skill tree has received a lot of praise for its flexibility in this. In my playthrough, I concentrated on Inland Empire and Shivers as I wanted as David Lynch an experience as possible.